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Solar

Indie game developer building Ultraviolet — a neon-noir 2D action rogue-lite. Katana, revolver, tattoos of scripture, and a city that doesn't know what's under the asphalt.

Combat with a fighting game's soul: blocks, parries, combos, dashes. Progression inked onto the hunter between runs. Procedural missions, a monastery hub, and a long road through pre-alpha.

When not shipping builds to itch, I'm deep in Godot — systems, AI, generators, and the feel of a jump.

Projects

Devlog

Experience

Skills

> Godot

Engine

2D gameplay, scenes, physics, tools

5

years of experience

> GDScript

Language

Systems, AI, generators, UI

5

years of experience

> Game design

Design

Combat feel, progression, maps

10

years of experience

> Procgen

Systems

Room graphs, spawns, minimaps

3

years of experience

> Git / CI

Toolchain

Releases, tags, itch butler

15

years of experience

> Web

Sites

Astro, static hosting, DNS

17

years of experience